Vincent McNally

Digital Generalist

I'm a 22-year-old digital artist specializing in 2D and 3D animation. My passion lies in storytelling through motion—bringing characters, worlds, and ideas to life with visual depth and emotional resonance. I aspire to develop my own animated series and build a collaborative team of artists who share a love for crafting meaningful, visually compelling work. My goal is to create content that entertains and reflects the creativity and joy behind the process.

Vincent Mcnally Resume
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More info

  • Vincent McNally is an emerging animator from Toledo, Ohio, currently pursuing a Bachelor of Fine Arts in Digital Arts – Animation at Bowling Green State University (Class of 2026). A graduate of Toledo School for the Arts (2022), Vincent is driven by a passion to create animated content that brings joy and entertainment to audiences everywhere.

    With a multidisciplinary background, Vincent has explored a wide range of artistic mediums—from traditional techniques such as pencil, watercolor, ink, and markers to digital platforms including Krita, Procreate, and Adobe Photoshop. His animation work spans 2D frame-by-frame animation, 3D character and environment design using Maya and Substance Painter, as well as stop motion and video production. Vincent’s creative approach blends technical skill with imaginative storytelling, reflecting a commitment to evolving as a versatile and impactful visual artist.

  • When I'm not animating, I'm actively learning more about the craft—driven by a deep passion to create something truly memorable for others to enjoy. My dream of becoming an animator began in fifth grade, inspired by shows like Pokémon, Regular Show, and Adventure Time. The power of storytelling through animation captivated me early on, and exploring diverse animation styles continues to fuel my growth both as an artist and as a person.

    I thrive on working across multiple creative projects, which helps me generate fresh ideas and stay inspired. Whether I'm writing stories, designing characters, or creating animatics just for fun, I view each project as an opportunity to explore new directions. I often save my animatics with the hope of one day developing them into full animations alongside a collaborative team.

    As you explore my website, I invite you to get to know me through the work I create—the styles I experiment with, the stories I tell, and the passion I bring to every frame.

  • Currently working on smaller projects feating 3D animations and special effects in Maya and Adobe programs.

    I have a bigger project of creating my very own Animation Studio with me and my other peers, creating projects and stories to life with the help of one another, which I am currently calling is,
    A2A (Artist to Artist) Production

Software Skills used

Adobe programs (Photoshop; illustrator; aftereffects; Premiere Pro; Mixamo; and Audition)

Dragon Frame

Maya; Blender

Toon Boom Harmony; TVPaint

Education

Bowling Green State University (BGSU)
Bowling Green, OH - 8/2022

Bachelor of Fine Arts
- Digital Arts
-May 2, 2026
- Cumulative GPA of 3.323
- Dean’s list as of Fall 2023